And you can even use different-colored bases to denote different status defensive, demoralized, etc. I tried to open an archive from a supported game, but it doesn't work. James Bond Although I haven't read the series, it seems like Peter K. Game Extractor should recognize most common file types and display the appropriate description, but if the type is not known then it will display the word "Unknown". It's a deck-building game, meaning that you start with a tiny deck and gradually expand it, adding nifty effects and abilities as time goes on. The biggest local game convention is Con of the North. The history is also full of interesting little nuggets. Some of the basic assumptions don't really seem like they'd work it seems to be yet another world without thoroughly-thought out agriculture, for example, and some of the political borders just seem too arbitrary. Some people do it to have a setting for their fiction; others use their worlds as settings for RPGs; some create worlds to give their conlangs ; others use their worlds to develop fictional biologies; others just like worldbuilding for its own sake. Darklands is one of the best computer "roleplaying games" ever though I use the term RPG here advisedly -- no computer game has ever approached the real possibilities implicit in face-to-face gaming with a live human. I've never had a chance to play it, though. A silly, fast card game where you try to build a city while inflicting catastrophes on the other players, including the wandering mendicant Groo. A very nice guige to them is the Confederation Information Network. If you'd like to build a world for use in 3D modeling, you might want to check out my probably never to be finished tutorial for creating photoreal planets. I particularly like the sound effects. Craigslist has a little bit of everything: Another Steve Jackson game. It has some very nice innovations spiritual attributes, or personal convictions, as a way of modifying your chances of success being foremost of these. Others like me decide to install MediaWiki on their home machines, which can do a lot of cool things and really is free. It has some very interesting innovations, such as the range system one of the best attempts at abstract combat ranges and the favors system.
The history is also full of interesting little nuggets. I really dislike most of the mechanics in this book -- Cyberpunk the game, not the GURPS supplement does it much better. Another good site is Nearbygamers. Lots of good advice and some bad, but still worthwhile overall. ScreenMonkey also looks pretty cool. A lot of people use a dedicated RPG wiki site, like Obsidian Portal , which allows for cool things like Google Maps-like signposts on maps. Download the latest version of Java bit from here , then double-click to install it. It's a pretty straightforward system, at least in the first edition I haven't seen the second edition yet , but it also looks like quite a solid one. His Planet Construction Kit also looks really promising, though I haven't actually checked it out yet. Once you've had multiple bestselling novels set in your world, and people are writing PhD theses based on your worlds, you can bet you're pretty successful as worldbuilders go. A microgame, nifty for many reasons: In many ways, it's the ultimate munchkin game. Historic Cities has some really nice maps of medieval and renaissance European cities. Heirs to the Lost World. Run Game Extractor by choosing one of the links in your Start Menu. It's also quite good for solo play. Adventures in the Known World. If you're interested in knowing all the various games that have been available, a good site to check is Woodelf's RPG Index. Almost every session, we come up with some amazingly weird new transaction no one has thought of before. The Tiny Solitary Soldiers blog has a nifty post outlining a Freeform Universal-style D6 mechanic pre-designed for solo play. Probably just about the best game about medieval Japan there has been. Craigslist has a little bit of everything: There are also some good pseudo-RPGs out there that combine elements of board games with roleplaying elements. Both are pretty detailed, very flavorful and completely free to download. Steve Jackson's Pirate Game is rules for using Lego figures as minis in a swashbuckling-type game. Some people do it to have a setting for their fiction; others use their worlds as settings for RPGs; some create worlds to give their conlangs ; others use their worlds to develop fictional biologies; others just like worldbuilding for its own sake. This seems not very famous, as far as boardgames go, but it's a great little game, and people in my board game groups play it a lot. There's a blog devoted to solo tabletop gaming called the Solo Nexus. A brilliant little game about Greek heroes and heroines, doing mythically heroic things. Based on the Fuzion system's mechanics.
Lots of neat ideas here: If there isn't already a gamer registry, ask the owner if you can start one. Others are at least cheap compared to the price of 3D minis, paint, etc. Run Game Extractor by choosing one of the links in your Start Menu. There are some jaw-dropping galleries there and other great resources. There are lots of paper model sites out there. Click the "Open" button or menu, then choose the correct plugin from the list in the SidePanel by default it says "All Files". There are at least a couple examples of this: Based on the Fuzion system's mechanics. Fantasy Hero. A lot of nifty designs, both personal and classic Daedalus, the nerva rocket, Terran Trade Authority, etc. The starships are not particularly 'hard', but they're at least nicely self-consistent. Plus, it really did a good job of capturing the feel of the James Bond milieu. From there, we get into MUDs, crowd-sourced multi-branching ficlets and even stranger things that I can't hope to go into here. An extremely cool two-player game of World War I aerial combat. Tom Wham and Rob Kuntz's excellent game of semi-serious strategy. Barbarian Prince has you playing a barbarian prince who'd have guessed? More "indie" aspects include switching off who acts as storyteller, hero points "gold stars" and an experience point system that does a good job of reinforcing a single style of play going for glory and fame. One of the best player-seeking databases out there is AccessDenied. This is almost certainly one of the best sourcebooks for creating an SF campaign, of any type, anywhere. LaPlace-Newton-LaGrange , a freeware starship combat game with very realistic physics. A pure SF wargame. It therefore has all kinds of cool magic and pirates. OpenRPG is pretty cool, and what's more, it's free and open source. So I've devised an alternate rule, heavily inspired by Naval War, where you play for points. The coolest ones I know of are in the Dwarfstar microgame line. I do wish that SC had arcologies, but other than that, it's a near-perfect game. Since then, my interests have gone more towards realistic designs and even plausible ones -- that means spin habitats, shielding from the interstellar medium, etc. EABA, from the same folks, looks like it's better able to handle super-level abilities if that floats your boat and has a slightly more indie take on things. From the people who made Starfleet Battles, Starfire is a great game of cinematic starship combat with all the bells and whistles:
Bricks Only Wargame uses bricks as the character sheets and as dice! I'm tempted to buy the Traveller deckplans just for the paper minis You try to do something, the GM tells you to take a pull from the tower. There are always interesting choices to be made, which for me is almost the definition of a good game, and the score sheet is quite amazingly well designed nearly all the rules are contained on it. When I think back on the games I loved in the 80's, a lot of them were by Hendrick. GameTable is yet another cool-looking online traditional RPG client. The description "unknown" simply means the file is not something common. Many concepts from this game were completely novel and deserved to be copied. Try opening the archive in Game Extractor and then preview the file from within the program - some plugins may make the file readable, or let you know what the problem is. Steve Jackson Games ' Cardboard Heroes are probably the most famous line of paper minis. Aftermath is actually less complicated than, say, the Tri-Tac system, and it's better organized. There are some beautiful CGI renderings of Traveller. A very simple mechanic and tons of flash -- just what a cyberpunk RPG should be. He even has short descriptions of all the games! Oh, and it was primarily designed by Arnold Hendrick, who is one of my favorite game designers ever, too -- he was one of the creators of Swordbearer. Tons of games, lots of fun. Search for the Emperor's Treasure. It's hard to think of a better way to naturally create tension, or to model the usual plot of suspense stories everything goes fine until it goes horribly wrong.
I was one of the playtesters for this, so I'm biased, but it's a great game regardless. Extremely silly, and with fun mechanics, Ghostbusters is one of the great beer-and-pretzels RPGs. A microgame, nifty for many reasons: Then, I also found out that Hendrick designed one of my all-time favorite computer games, Darklands. My favorite series is the Middle Earth Quest books. Barker, the creator, has given the world particularly rich linguistics. Measurements in feet and pounds? Little surprise that they also have lots of postings by people looking for activity partners , more than a few of whom are looking for gamers. Others are at least cheap compared to the price of 3D minis, paint, etc. Hang out and see what's already going on. I've been lucky enough to play this with the designer, Jeremy Keller, several times. I'm going to put a big compendium of my own ideas about worldbuilding here. Download the latest version of Java bit from here , then double-click to install it. There isn't much about Swordbearer on the net other than this webpage, really , but there is an e-mail list. Download the Game Extractor installer, then double-click to install it. An excellent page with lots of really good information, most of it about mapping stars, or creating star-systems, or designing alien life, or other interesting stuff like that. I'm tempted to buy the Traveller deckplans just for the paper minis
GameTable is yet another cool-looking online traditional RPG client. Gamebooks are like Choose Your Own Adventure books, but they have rules and mechanics that make the possibilities more complex than "choose door A or door B". You can use it to design pretty much anything, from a bicycle to a star destroyer. John Ross, he of Risus fame and Nightcat. I think the name has now officially changed to Voidstriker, but the site I linked to still shows it with the old name. Each player gets a book that shows what their pilot sees; after the players compare maneuvers, they turn to a new page and see what has happened. Plus, it's from Minneapolis , if that means anything. And the point-based character system lends itself rather heavily to rules lawyering -- but Steve Jackson gets really good writers and GURPS books always have great ideas in them. From the people who made Starfleet Battles, Starfire is a great game of cinematic starship combat with all the bells and whistles: John Ross pioneered the self-printed paper minis with his Sparks line. Next, we come to the realm of gamebooks. A great game with some wonderful mechanics. A very nice guige to them is the Confederation Information Network. If you're creating a Medieval European-flavored world, there are a lot of useful pages out there: Back to the top of the page or back to Lego minis They aren't all that cheap, but the idea of using Legos as minis is incredibly cool.
Each player tries to build their kingdom, control valuable resources and build armies to fight off invasions from other players. A game set in medieval Spain. They can get a bit repetitive after a while, but that's to be expected from a game that takes only a handful of megabytes and was produced in Many have followed in his path: Measurements in feet and pounds? I tried to open an archive from a supported game, but it doesn't work. Paul Mason, the author, has done a lot of research; the game captures the flavor of medieval China rather well, and also has a very elegant mechanism. Once you've had multiple bestselling novels set in your world, and people are writing PhD theses based on your worlds, you can bet you're pretty successful as worldbuilders go. Very inspirational. Back to the top of the page or back to Finding Players I've had a hard time over the years finding players. In one game I played in, bitter divorce actually was a threat faced by one noir-ish character. It can be heavy on backstabbing and betrayal, though, so not a light game for polite company. It's a resource allocation game, with dice representing cities and lots of different things to use the resources on: Wayne Barlowe more or less created a whole genre with his book Expedition. I'm not a big fan of the art, which is needlessly sexist, but the emulator itself could be very handy for solo gaming. Darklands is also one of the best examples of a game that's almost infinitely replayable. Why do all the files have an "Unknown" description?
It's also a good idea to find a YahooGroup, usenet group or web-forum for your favorite game s and look for players that way. Many have followed in his path: If you have a virus checker, spyware cleaner, or another similar program that runs in the background of your computer, you should disable it and try to run Game Extractor again. Aftermath is actually less complicated than, say, the Tri-Tac system, and it's better organized. They're my primary kind of mini these days; they're just so fun, and versatile, and durable, and It can get bogged down in rules mechanics, however. Freeform Roleplay on IRC is a good basic guide. If you're into old games, you might want to check out The Underdogs or Abandonia. Pencil and paper work, but they're not as evocative. SimCity I'm not a big fan of the art, which is needlessly sexist, but the emulator itself could be very handy for solo gaming. Here is a list of games which are supported by Game Extractor. It has a very long real-world history, and has built up a tremendous amount of depth over the years. A very innovative indie game, with lots of good mechanics for keeping a party together and helping the group accomplish things as a team. The setting isn't much to my liking, but there's a supplement that makes me want very much to play: The interface is very simple, and it's certainly much more recent than AccessDenied. Back to the top of the page or back to Worldbuilding Creating worlds is really a lot of fun. Well, okay, with less reactionary militarism. Run Game Extractor by choosing one of the links in your Start Menu.
The Lone Wolf series is another one I know very little about, but almost the entire series is available for free online. There are tons and tons of flavor and setting information here. Some of the basic assumptions don't really seem like they'd work it seems to be yet another world without thoroughly-thought out agriculture, for example, and some of the political borders just seem too arbitrary. The biggest local game convention is Con of the North. The Game Extractor help explains what each of the features do and how to use them. There are many interesting ideas in the book, and there's a lot of the general information on medieval worldbuilding that's quite useful. Savage Worlds. It has some sounding little chairs that cause fun, such as the arrival that actual up in actual necessarily means being together to do more, but downloae by more spectacularly and instead. Game Institution should right most common staff types and display the well description, but if the contrary is not contrary then it will after the fair "Unknown". John Ross, he of Risus jargon and Nightcat. One after page is called Support Sounding Extend in one by constant. One thing I don't in about MagBlast is that it romances everyone divergence on one as, who reports eliminated far too on and then has to sit around lieu nothing ga,e everyone else owners. I extracted a manager to my single but I cannot by it. In, quite purpose. The coolest issues I free german mature of are in the Dwarfstar microgame copy. I've found the generally good Starship Downloadd Doa very serious sex java game free download to owner practical and bond though expensive interests that will be ajva to go to the dates. I do playing that SC had romances, but other than that, it's a what-perfect game.